package away3d.animators.data;


class UVAnimationFrame
{
    
    
    public var offsetU      : Float ;
    public var offsetV      : Float ;
    public var scaleU       : Float ;
    public var scaleV       : Float ;
    public var rotation     : Float ;
    
    
    
    public function new (   ?offsetU_    : Float = 0
                        ,   ?offsetV_    : Float = 0
                        ,   ?scaleU_     : Float = 1
                        ,   ?scaleV_     : Float = 1
                        ,   ?rotation_   : Float = 0 
                        )
    {
        
        offsetU     = offsetU_;
        offsetV     = offsetV_;
        scaleU      = scaleU_;
        scaleV      = scaleV_;
        rotation    = rotation_;
        
    }
    
    
}